Harbin Institute of Technology · Future Design School · Shenzhen

Designing intelligent interactions for real-world human experience.

I am Qingchuan Li, a design researcher working across human-computer interaction, user experience, intelligent technologies, mixed reality, and design education.

About

We study how people understand, experience, and collaborate with intelligent systems.

My research is grounded in design, human-computer interaction, and user experience. I study interactive and intelligent systems in real-world contexts, with attention to usability, trust, collaboration, learning, and responsible design.

Current work spans generative AI and human-AI collaboration, mixed reality experience, external human-machine interaction for automated vehicles, design education, and user-centered research methods.

Latest Updates

May 2026

Paper published in Mindfulness, an SSCI Q1 journal

Our team’s paper “Designing for Mindfulness: Investigating College Students' Preferences and Acceptance of Virtual Reality-Based Digital Mindfulness Tools” was published in Mindfulness, an SSCI Q1 journal. PhD student Yuanlinxi Li is the first author.

Apr 2026

Paper published at CHI 2026

Our team’s paper “Harmonizing the Senses: Designing a Cross-Modal Interactive Art System to Enhance Older Adults' Affective Experiences” was published at CHI 2026 and presented in Barcelona, Spain. Graduated master’s student Sihan An is the first author.

Jan 2026

Paper accepted by International Journal of Human-Computer Interaction

Our team’s paper “Creative Pathways: Understanding the Acceptance of Technology for Digital Arts-Based Activities Among Older Chinese Adults with Mild Cognitive Impairment” was accepted by International Journal of Human-Computer Interaction, an SCI/SSCI Q1 journal. Graduated master’s student Sihan An is the first author.

Research Interests

01

Human-Computer Interaction and User Experience

Usability, experience quality, and evaluation of interactive systems in authentic use contexts.

02

Intelligent Technologies and Design Research

How people understand, trust, collaborate with, and reflect on intelligent systems.

03

Mixed Reality and Collaborative Experience

MR/VR prototypes for collaboration, configuration, decision-making, and shared experience.

04

Design Education and Innovation Methods

Design capability development, co-creation frameworks, curriculum design, and research methods.

aging inclusive-hci

Age-Friendly and Inclusive Interaction

This research line explores how older adults perceive, adopt, and interact with digital and intelligent technologies. We investigate mobile interaction behavior, navigation challenges, smart healthcare experiences, home healthcare robots, digital art therapy, and embodied exergame interaction. Through user studies, behavioral experiments, and interface evaluation, we aim to develop age-friendly and inclusive interaction principles that support usability, trust, engagement, and meaningful technology use in later life.

digital-health trustworthy-ai

Digital Health, Trust, and Empathetic AI

This project examines how trust, empathy, social cues, and communication styles shape users' acceptance of digital health services and intelligent care systems. Our studies cover mobile medical consultations, healthcare conversational agents, diabetes self-management chatbots, and chronic disease support systems. By combining surveys, experiments, interviews, and large-scale online data analysis, we seek to understand how AI-mediated health technologies can provide more trustworthy, empathetic, and supportive care experiences.

learning-analytics multimodal-data

Intelligent Learning Environments and Multimodal Analytics

This research investigates how students learn across digital, physical, and multi-device environments. We study cross-device learning behavior, cognitive load in pen-based mobile learning, intelligent advisory systems, ambient learning displays, online collaborative design, and VR-supported design education. Using field studies, behavioral experiments, eye tracking, handwriting data, gesture data, and multimodal learning analytics, we aim to design learning technologies that better support attention, collaboration, reflection, and meaningful learning.

embodied-interaction human-ai-creativity

Embodied, Affective, and Human-AI Creative Interaction

This project focuses on how embodied interaction, affective experience, multisensory feedback, and human-AI collaboration shape emerging forms of interaction and creativity. Our work includes embodied metaphors and multimodal feedback in exergames, cross-modal interactive art, affective robots, VR-based mindfulness tools, AI-assisted cultural heritage workflows, and generative AI for speculative design. We aim to explore how intelligent and immersive technologies can support emotional engagement, creative expression, cultural meaning-making, and human-centered experience design.

Journal of Medical Internet Research · 2023 · 88 citations

The influence of anthropomorphic cues on patients’ perceived anthropomorphism, social presence, trust building, and acceptance of health care conversational agents

Q Li, Y Luximon, J Zhang

International Journal of Design · 2018 · 91 citations

Understanding older adults’ post-adoption usage behavior and perceptions of mobile technology

Q Li, Y Luximon

Computers in Human Behavior · 2022 · 83 citations

Seeking medical advice in mobile applications: how social cue design and privacy concerns influence trust and behavioral intention in impersonal patient-physician interactions

J Zhang, Y Luximon, Q Li

International Journal of Environmental Research and Public Health · 2020 · 66 citations

Healthcare at your fingertips: the acceptance and adoption of mobile medical treatment services among Chinese users

Q Li

British Journal of Educational Technology · 2024 · 25 citations

Measuring and classifying students' cognitive load in pen-based mobile learning using handwriting, touch gestural and eye-tracking data

Q Li, Y Luximon, J Zhang, Y Song

Computers & Education · 2025 · 4 citations

Understanding college students’ cross-device learning behavior in the wild: Device ecologies, physical configurations, usage patterns, and attention issues

Q Li, Z Xu, Y Chen

Computers in Human Behavior · 2024 · 12 citations

Experiencing the body as play: Cultivating older adults’ exergame experiences using embodied metaphors and multimodal feedback

Q Li, S Yang

CHI Conference on Human Factors in Computing Systems · 2026 · 1 citation

Harmonizing the Senses: Designing a Cross-Modal Interactive Art System to Enhance Older Adults’ Affective Experiences

SH An, Y Wu, Z Zhang, Y Li, M Jiang, J Zhang, Q Li

Mindfulness · 2026

Designing for Mindfulness: Investigating College Students’ Preferences and Acceptance of Virtual Reality-Based Digital Mindfulness Tools

Y Li, Q Li

International Journal of Human-Computer Interaction · 2026

Creative Pathways: Understanding the Acceptance of Technology for Digital Arts-Based Activities Among Older Chinese Adults with Mild Cognitive Impairment

S An, Y Li, Q Li

Research Group

Qingchuan Li

Principal Investigator · Future Design School, Harbin Institute of Technology, Shenzhen

PhD Student

  • Class of 2026Yuanlinxi Li

Master's Students

  • Class of 2026Yining Wang  Yaxin Zhang
  • Class of 2025Jingao Guo
  • Class of 2024Zida Han  Yifan Wu  Lingyu Peng  Yuekai Qian  Yihan Ma  Ke Fan  N Goran Damoh Wilfried  Qasim Faizan
  • Class of 2023Xinyi Wang  Can Chen  Zihan Zhang  Yuanlinxi Li  Yuqi Wang
  • Class of 2022Zhao Xu  Sihan An
  • Class of 2021Simin Yang

Join or collaborate with us

We welcome students and collaborators interested in human-computer interaction, intelligent systems, user experience, mixed reality, and design research.

  • Graduate research projects
  • Undergraduate research training
  • Interdisciplinary collaboration
  • Visiting student opportunities

Contact

Future Design School, Harbin Institute of Technology, Shenzhen

liqingchuan@hit.edu.cn